Video game
Concrete, monitor, gaming computer, books relevant to own artistic research, beanbags, controller, keyboard, headphones
The game is influenced by analogue objects that get digitalised and modified in a virtual world: It starts in a 3d-modelled version of the artists teenage room and includes a carefully crafted and modified 3d-model of the Köhlbrandbrücke, a bridge from Hamburg, the city
the artist was born in, that the player can walk over in the course of the game. Own analogue drawings that got scanned and fed into the game as 3D objects serve as constant guideposts, while one of the artists analogue drawn comics can be looked through on an in-game laptop.
The player has the option to immortalize themselves in an in-game guestbook at the end of the game, an archive of names that will be growing with every time the game is shown in an exhibition. This references acts like cutting your name into a schooldesk, while at the same time being a reminder that every isolating experience is not truly made alone: Others have walked the road before us.
Click here to hear more about the game.
Install shots ©Stefanie Hollerbach
Photo ©Varvara Uhlik