Origin Story (2024)
Video game
Concrete, monitor, gaming computer, books relevant to own artistic research, beanbags, controller, keyboard, headphones

Gamestill of digitalised version of the artists teenage bedroom 


The video game Origin story deals with growing up queer in suburbia. It draws connections to liminal spaces that become representatives of a certain feeling of not actively lived queerness. This feeling is best described by being a bystander, to have a rough idea of the experiences one wants to make, but not being able to live them due to the limited sense of agency queer teenagers are being faced with while growing up.

The game is influenced by analogue objects that get digitalised and modified in a virtual world: It starts in a 3d-modelled version of the artists teenage room and includes a carefully crafted and modified 3d-model of the Köhlbrandbrücke, a bridge from Hamburg, the city
the artist was born in, that the player can walk over in the course of the game. Own analogue drawings that got scanned and fed into the game as 3D objects serve as constant guideposts, while one of the artists analogue drawn comics can be looked through on an in-game laptop.

The player has the option to immortalize themselves in an in-game guestbook at the end of the game, an archive of names that will be growing with every time the game is shown in an exhibition. This references acts like cutting your name into a schooldesk, while at the same time being a reminder that every isolating experience is not truly made alone: Others have walked the road before us. 

Click here to hear more about the game.  


Installation view at the show “Es wird bald hell und wir haben nicht ewig Zeit” with Theo Krauß at BIAS Flinta Projects, Dresden, 2024
Install shots ©Stefanie Hollerbach 


Gamestill

Gamestill of comic “The muscle” that can be accessed in the game 




Alternative install at “There is something new under the sun”, Tank Magazine space, London, 2024
Photo ©Varvara Uhlik